tutorial FEBRUARY 22, 2001 • page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Home

Getting Started with Amapi 4.1
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Navigation: Look, mom, two hands
Amapi is best used when both hands are involved. While holding the mouse in the right hand, for instance, keep your left hand on the arrow keys between the main and numeric keypad. The Left/Right arrows move the camera in a spherical orbit around the target point. The Up/Down arrows move the camera up and down from North to South poles.

There's also a bunch of really handy shortcuts for quick view controls on the numeric keypad. Imagine you have a joystick right smack on the 5 key in the center of the numeric keypad. Press that key (5), and you'll be looking down at the scene from the top. Press the 2 key, and you'll switch to a front view. Press the 4 key, and you'll be on a left side view, etc.

Please practice these for a few seconds, and make sure you have NUM LOCK set for the numeric keypad.

[ 2 ] ……. Front view

[ 5 ] ……. Top view

[ 8 ] ……. Back View

[ 4 ] ……. Left View

[ 6 ] ……. Right view

and the following for zooming in and out:

[ 0 ] …….. Zoom extent (show entire scene)

[ . ] ……. Zoom out (decimal point 'dot' to the right of the 'zero' key on numeric key pad)

[ 3 ] …….. Zoom In (above the 'dot' key.

And finally the following will work as soon as we have placed an object into the scene:

[ 1 ] …….. Zoom Region - to a detailed area on the part(s)
 

Now, what about the other hand? Move the mouse to the right edge of the screen. When you reach the edge, you'll see the set of icons switch to a different set. Move the cursor back in, and then move it again to the right edge. As you reach the edge of the screen again, you'll see yet another display of icons. Do this one more time and you'll get back to the first of the three toolkits. These are the primary tools offered in the Amapi workshop interface layout: the Construction tools, the Modeling tools, and the Assembly tools.
 

The Construction toolkit

The Modeling toolkit

The Assembly toolkit

Hit the SPACEBAR and you'll get to see a 4th toolkit, with lighting, rendering and animation tools. Toggle the SPACEBAR again to get back to the primary 3 toolkits.

Practice this out of the wrist action a few times to get the hang of it. You'll see soon that this is one of the fun features in Amapi, which makes it fast to get on with the modeling tasks at hand. Whenever you're done with a particular tool, you'll be able to just throw it away to the right edge.

Let's draw a circle
Let's start from a good orientation: hit 0, then 2 and then 5 to view the entire scene from the front and then from the top. We're looking down at the work bench.

Select the construction toolkit. The second icon from the top (DRAW) looks like an ink pen. Click it. A pop-up palette will appear with a few 2D drawing tools, such as circle, rectangle, lines, etc.... Click the Circle tool. Or you can select from the Tools menu: Tools > Construction > Draw > Circle.

At this point you'll see two colored axes (e.g. Red/Green), which indicate the orientation of the main axes in World space. They change as you change your camera orientation with the arrow keys. The X, Y and Z axes are represented in Red, Green and Blue.

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