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tutorial
FEBRUARY 22, 2001 page
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Getting
Started with Amapi 4.1
[Page 9 of 10]
If you wish
to examine the design interactively, and if you have a decent
3D OpenGL card, you may want to use a pop-up viewer: View >
New View > Free View. You can use the mouse in this view
to rotate (left button) or move in/out (right button or CONTROL-click
on the Mac).
There are
also various View Modes, which correspond to the four display
types available also in the Workspace. To get rid of the solid
work bench, use the Hide tool in the control panel (Dark Ghost)
and click the bench in the main workspace. (The floating pop-up
viewer is for examining only; no editing there.) Swipe the ghost
tool away when done. If the floating view doesn't show the view
immediately, just use the arrow keys to refresh a slightly different
orientation. If Windows passes the keyboard focus to the small
floating view window and you need it back to the main workspace,
just click the menubar or the workspace view.
Punching
out a smile
We'll now use a Boolean operation with the Punch tool to cut
out a shape from the bottle. First, hit 2 for a front view and
0 to view all. Then let's draw the shape. It will be a polyline
shaped like a smiling mouth, starting from the outside right
of the bottle, overlapping into the bottle and ending well outside
of the bottle again.
To help
in drawing the exact desired shape, toggle to perspective view.
The fourth icon from the left on the control panel
at the bottom of the screen toggles perspective on/off. Or,
select the menu Tools
> Control Panel > Perspective.
Now select
the Draw tool again from the construction toolkit; position
the coordinate anywhere on the scene; and select the Polyline
tool from the draw palette. Or, select Tools > Construction
> Draw > Polyline. And
click somewhere on the bottle (e.g. right side) to position
the axes there.
Start drawing
a shape from the upper right quadrant area outside of the bottle,
and work your way into the bottle by creating a smiling mouth
shape. Then move down and draw back out.
Hit ENTER
to finish. Swipe away if you still have the draw palette up
there. Use the TAB key to rename curve to "Smile."
Click the Bottle to make it the current object. It will be highlighted
in light blue. A little white ball is also shown at the center
of its bounding box. Select the Punch tool at the bottom of
the modeling toolkit. It looks like a cube from which a sphere
has been cut out. Or select from the menu Tools > Modeling
> Punch. Then click the "Smile" curve. Amapi will
use it to throw cutting blades across the curve so that it becomes
like a cookie cutter cutting across the bottle. Click, drag
and move the portion that is inside the "mouth area"
away to the right.
Switch
back to Perspective mode. Then hit CTRL-S to save the current
shape.
Giving
thickness to the bottle
Select
the bottle. We'll want to make it look a bit more realistic by
giving it thickness.
From the
Modeling toolkit, select the Thickness tool. (It's the icon
just above the Punch tool you used previously). Or use the menu
Tools > Modeling > Thickness.
Somewhere
on the bottle a red/white thickness preview will appear. You
may get it to switch to a different area on the bottle by using
the arrow keys to orient the view differently. The thickness
preview is always placed on a facet that is nearly parallel
to your viewing direction, so that you get a good side view
of the thickness.
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