In the primary
modeling area, called "Tools," you get the option
of several very easy to use tools for pinching, pushing, pulling
and smoothing your object. (See the tool palette on the right.)
You also get a separate palette offering you a variety of shapes
to work with, from rounded buttons to hollow cylinders. (See
the palette in the left margin.) You also have options for several
styles of symmetry, tilt, pressure, radius and flux. (Flux is
what determines how quickly a tool behavesbasically repetitions.
You can set it low for delicate work or high for times when
you want to do things quickly.) All of these tools can be used
to shape mesh objects, including text, and all Tool functions
can be keyframed. (See the "Animation" section below
for more.)
You can
also take your object into the FX mode to perform a number of
effects designed to save a little time for common operations.
These include bending, twisting, marble painting, adding spikes
and a lot of other options as well. To get an effect to work,
you just select it, edit it where appropriate and click your
mouse on the object's window for the effect to occur. Dragging
your mouse right or left will increase or decrease the intensity
of the effect.
For
another type of modeling mode, you can also convert a mesh object
into a "wax" object, which will allow you to do a
few different thing. "Wax" is a modeling mode unique
to Amorphium Pro that essentially allows you to model as if
you were literally working with wax. You can drip wax onto an
object to build it up in areas. You can melt through wax objectsall
the way through, if desiredto create sockets or holes
or punctures or whatever else your sick little minds can think
up. Or you can smooth it out with a sponge tool. What's also
cool is that you can keep adding divisions as you need them.
You might start out with an object that has 24 X, Y and Z division,
but you can just Control click or right click to access the
object's properties and change the values for X, Y and Z divisions
individually. (See the Wax toolbar on the right.)
You also
get a Paint mode, which allows you to paint directly on your
object with a variety of brushes. You have a masking mode for
creating masks (simply by painting them on the object). You
have a Material mode, which helps you texture your object. (You
can see the palette in the left margin.) There's morphing, which
will even let you morph objects that do not have the same number
of polygons. There's a Mapper function, a Height Shopbasically
way too much to talk about here. (We will be posting separate
tutorials and feature tours to explain certain features in more
depth later on.)
Animation
The animation capabilities in Amorphium Pro include numerous
huge improvements over the original Amorphium. More than this,
the animation stands on its own as exceptionally easy to use
and feature-rich. Want to animate an object's shape? Just change
the shape and add a keyframe. Want to animate the process of
painting an object? Same thing. Just paint it and add a keyframe.
Not happy with your keyframe position? Click and drag it to
a different spot in the timeline. Want to increase or decrease
the length of your composition? Just click and drag the composition
length icon. (You can also change composition settings in the
render dialog box.)

Amorphium
Pro's timeline. Virtually anything can be animated simply by
making a change to an object (or camera or light) and creating
a new keyframe. You can also lengthen or shorten your composition's
duration just by dragging the red triangle on the top right.
Or you can move the whole active portion of the timeline to
the right to allow you do perform pre-animations.
Basically,
you can animate anything you want. Just change something with
your mouse, and make a new keyframe. Or move your timeline to
an existing keyframe, and any changes you make will be added
to that point in the timeline, with all inbetweening handled
for you on the fly. Plus, you can do numeric transformations
for more accurate rotations, moves, etc. And animation doesn't
apply only to objects. You can also animate cameras and lights.
And, just
as in other programs, you can use the timeline as a shortcut
to selecting objects, hiding them, etc. Very handy.
Output
and export
Electric Image has an extremely beautiful renderer. (Regardless
of platform prejudice, most would agree Electric Image is at
least in the top two or three for render quality.) Amorphium
Pro does not include all of the great rendering capabilities
you would find in the company's high-end EIAS or Universe products,
but it does offer some nice output. Plus it has tons of options
for exporting to the Flash format, from the large and lush to
the small and cartoonish.
Renders
can be output to any number of file formats, from still TIFFs
to uncompressed or compressed QuickTimes to SWF files.
Rendering
can be really zippy or pretty slow, depending on your output
options. I found the slowest rendering to be with the Flash
export when I cranked up the output quality. At maximum quality,
it will almost seem like your computer has frozen (but it hasn't).
With Flash output, there's no progress bar, so you only get
a reading of the particular frame rendering at the time. A future
minor release will likely take care of this. Electric Image
has proved pretty reliable when it comes to releasing updates
to fix whatever minor problems might exist. (Hence the program's
already at 1.1 and only a month old.) The final render, however,
is quite nice.
In addition,
the program can output to a huge number of 3D and 2D formats,
from LightWave objects to PNG.
Performance
One of the things that impressed me the most about Amorphium
Proand there are tons of things that impressed me about
itwas its speed. Even on just an old G4 400 running in
quad view with full OpenGL, I never felt a slowdown for most
tasks. Strangely, the default in Amorphium Pro is a software
renderer that is considerably slower than OpenGL. But a quick
trip to the program's preferences will fix this up.
On occasion,
particularly when working in Wax mode with a high number of
divisions (say 80 x 80 x 80), you will notice a marked decrease
in performance, but this can be overcome simply by switching
your display mode to the most basic setting.
My final
comment about performance I has to do with stability. This thing
doesn't crash. It just doesn't. I don't even get OpenGL errors.
Nothing. I can't faze this thing. There was only one time I
thought I had crashed the program, but it turned out it was
just taking longer than expected to render a scene. I think
this just might be the first invincible program for the Mac.
(I can only assume it's equally stable under Windows.) Bravo
for that!
The bottom
line
I'm so impressed with this program that I get all scatter brained
just launching it. There's finally a 3D program for designersand
a great one at that. On top of all of that, it's pretty reasonably
priced at $249. This is a thorough effort, one that delivers
more than promised on every front. You will master this program
in a couple weeks of heavy use, but you'll never cease to be
surprised by the results you can achieve. I highly and wholeheartedly
recommend this program. For more information or to download
the demo, visit http://www.amorphium.com.
Also be
sure to stay tuned for some tutorials to help get you going
in this versatile program. We'll be working with Electric Image
to provide original feature tours and tutorials, and we'll be
generating some on our own as well.