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Synthetik
Studio Artist: Paint Fill, Path Application and Brush Types
Exploring
Paint Synthesizer functions to create a bronze rubbing effect
by
David Nagel
Executive
Producer
dnagel@digitalmedianet.com
It's been
quite a while since we last took a look at Studio Artist, the
painting and rotoscoping tool from Synthetik
Software. This week we're going to explore some of Studio
Artist's functions to help you create the effect of a charcoal
or bronze rubbing, an effect similar to that of placing a quarter
under a piece of paper and scratching a pencil over it. This
is also used with grave stones, typically with the person placing
a large sheet of paper over the relief and rubbing a stick of
soft metal across it. For this tutorial, we'll be using a stained-glass
window and creating the effect of taking a rubbing with a piece
of bronze. (You see the final effect on the right. The original
image is below it.)
Incidentally,
if your only interest is achieving this effect (as opposed to
learning how to do it), you can download several of the presets
I created for this tutorial right
here. (They're mostly minor variations on the method we'll
use here. The one used in this tutorial is "Rubbing 7.")
If you're
more interested in learning how these things work in Studio
Artist so you can create your own unique effects, read on. This
piece will cover a huge number of Paint Synthesizer functions
that will be useful not just for creating this rubbing effect,
but for creating others as well.
If you don't
yet have Studio Artist, make sure you download the demo. You'll
find it here.
(Studio Artist, at present, runs only on the Mac.)
We begin
by opening up Studio Artist and choosing for our source image
something that preferably contains some geometric design elements
and a decent amount of contrast. Make sure your Canvas is set
to white, and switch your color palette from Source Image to
Color Squares. (You can use any color for this tutorial, but
greenish browns will be best for the bronze coloring; black
works best for charcoal.)
Now
we go into the Paint Synthesizer. I'm assuming that you're starting
with the default Paint Patch in the "General" category.
The first thing we're going to want to set is the way the paint
is applied to the Canvas. We certainly don't want to make this
look like it's been painted on. It needs to look "scratchy"
and pretty flat. So the paint needs to fill from "Paint
Brush Load," and we'll modulate it with "Paint Hue."
(This will create some slight variations in color even when
we're painting with a single swatch.) We're going to fill to
the Canvas Image, and then our fill option will be Multiblend
with a Texture multiplier. (These last two are required to generate
any kind of image whatsoever.) Composite options are up to you.
I've chosen Dif Darken because I like the softer look it creates.
Play around with the composite modes to achieve varying results.
At this
point you should be able to achieve some fairly interesting
results, but not exactly what we're going for here. This is
mainly owing to the fact that the strokes aren't working the
way you might work if you were actually taking a rubbing. So
now let's go in and change the way the strokes are applied.
First, for the origin, I'm going to go into the Path Start palette
and make only one change. I'm going to set the Generator to
"Golden Spiral." This will cause the strokes to be
drawn from the center of the image outward in a spiral patter.
(You could change this to something like "Border Clockwise"
for another nice effect.) If you test out the setting's you're
creating right now, you'll see how this works. (It will become
less obvious later on.)
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