Working
with Source Images in Studio Artist
Using
multiple sources to create a range of original pieces
by Jean
Detheux
Special
to Digital Media Designer
http://www.vudici.net
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For
the visitors of this page who are already familiar with
Studio Artist, this tutorial may be a bit too simplistic.
However, for those who come to this fabulous application
for the first time, I hope the tutorial will help them enter
an exciting environment.
I will work strictly on one canvas, no added layers, but
will open and use several Source Images.
Studio Artist requires the opening of a Source Image in
order to get started, and this Source Image can already
be greatly modified right at that initial stage, simply
by setting a canvas size that might be radically different
from the original image size/resolution/proportions.
In this tutorial, we will use a 320 x 240 pixels canvas
size because we will eventually use the resulting images
as material with which to look at "Morphing" (the
subject of another tutorial to be published soon).
This tutorial on Multiple Source Images will attempt to
show how Studio Artist enables the artist to "use"
just about any combination of source images in order to
come up with unique images that are truly his or her own,
and doing so in ways that are radically different from what,
for example, could be done in Photoshop, or Painter.
Yet,
I remember from my many years of working with natural media,
that it was already quite common for artists to build a
library of images borrowed from all sorts of sources, magazines,
newspapers, photos, etc. Those personal libraries of images,
often only fragments of images, were/are the source of much
inspiration, sometimes a simple "spot on a wall"
captured in a photo can become the spark that will trigger
a whole series of new images, all born from it, yet often
not showing any obvious connection to it.
Studio
Artist makes this time tested process a lot easier, those
sources of inspiration can now be easily integrated into
the work itself. So let us start.
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At first, I prepared 8 images to be used as Source Images
(pulled out of my "personal library"): |
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These
images are there in no particular order, they are gathered
as raw material for the creation of one or several images
I know nothing about as of yet. Some of these images may
be used a lot, others may be ignored (almost) totally.
I find that Studio Artist is an exceptional tool for exploring
almost without a goal, my favorite way to work.
First, I will launch Studio Artist 1.5 and select "image
1" above as the Source Image, at 320 x 240 pixels.
As soon as you launch it, the application asks you to select
a Source Image and then brings up this dialog box:
If you
want to change the proportions of the image you are opening
as Source Image, make sure you deselect the "Constrain
Aspect Ratio" box. If you want the Source Image to
appear on the canvas, select "Source Image" in
the pop up menu at the top of the work window:
Here's
what that first 320 x 240 canvas image looks like:
Then,
I open a second Source Image ("Command-O"), with
which I will modify the first one (Note:: in Studio Artist,
if you do not modify the canvas size initially defined when
opening the first Source Image, all the subsequent Source
Images will open at that size and resolution):
Here's
a thumbnail of the image I selected:
I
did not render it to the Canvas, just kept it selected
as a Source Image. |
I select
a Category in the Preset, and a Patch with which I paint
on the canvas image, either manually, or by triggering the
"Action" (simply pressing "Command-Spacebar")
and stopping the action ( by pressing the spacebar alone).
The intelligence behind Studio Artist is remarkable, I have
tested, several times, its automatic actions against what
I would choose to do manually, and there often are amazing
similarities!
Here's
the Fast Edge Sketch patch in the Auto Sketch category
Letting
the Action proceed for just a few quick seconds, then stopping
it by pressing the spacebar, here's what I get:
Keeping
the same Source Image active, I choose another Patch and apply
a few strokes, this time with my drawing pen (Wacom Intuos).
| Selecting
another Source Image (image 7 ), and
again not rendering it to the canvas, I use several
other Paint Patches to modify my canvas image: |
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 |
Selecting
the next Source Image (#5), not rendering it to the
canvas, and working with a variety of Patches:
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 |
Opened
another Source Image (#3), did more work with a variety
of Patches, I also brought back the original Source
Image (#1) and again made a few strokes with several
Patches:
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| You
likely get by now the idea of how to modify the canvas
image by using successive Source Images as sources for
strokes, colors, and more. |
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Before
we move on to looking at more images done using Multiple
Source Images, here are a few tips that can be very
useful: Even though Studio Artist requires one to
select a Source Image to start working, one is not
"limited" to using only that Source Image.
It is quite possible to switch from Source Image to
Source Color and paint using one's selected colors.
Let's
open the image above and set the source to Source
Color:
Notice
I also switched to another Category, and to another
Patch. Also, I do not render the Source Image to the
canvas, instead I select to use a White canvas:
Let's
make a few marks selecting different colors in the
palette:
A
few more things worth noticing: in Studio Artist,
the range of colors available in the color palette
window extends beyond the edges of the palette itself.
If one clicks and drags beyond an edge, the color
will continue to shift in relation to the position
the cursor is at, even well beyond the (visible) palette
edges.
Also,
it is possible to select a color on the fly right
off the canvas image itself, simply by pressing the
"c" key and mousing down (just like a color
picker in so many other graphics applications).
Finally,
one can modify the brush/tool stroke width by pressing
the "b" key and mousing down on the canvas,
setting a new stroke width size by dragging horizontally:
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| Here
are 10 images that were made by using the same Source
Images presented above, with a few side trips into "Source
Color" and stroke width size setting: |
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image
1 |
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image
2 |
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image
3 |
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image
4 |
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image
5 |
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image
6 |
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image
7 |
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image
8 |
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image
9 |
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image
10 |
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I hope this brief
look at a few of the ways with which we can enter Studio Artist
will be of help to some of you. This concludes the presentation
of a very simple process, but one that can really help us
begin to make the most of this amazing tool. Now, imagine
approaching this work by also adding layers, and then entering
animation, the "time" dimension!
I am preparing another tutorial, this time on "Morphing
in Studio Artist," a far more complex process, but a
very rewarding one! |
Post a comment
or question in the Digital
Media Designer User Forum!
Jean
Detheux studied at the Académie Royale des Beaux-Arts
et Institut Supérieur d'Architecture in Liège, Belgium,
where he graduated twice with two different majorsmural and
decorative painting and easel painting. He's taught in Belgium,
Canada and the United States, including The Alberta College of Art,
Calgary, Alberta; Concordia University, Montréal, Québec;
Algonquin College, Ottawa, Ontario; New York University; Parsons
School of Design, New York; and The New York Studio School of Drawing,
Painting and Sculpture. He can be reached at jcydp@perth.igs.net
or at jd@vudici.net. Examples
of Jean's work are available at http://www.vudici.net.
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