with Source Images in Studio Artist
multiple sources to create a range of original pieces
to Digital Media Designer
the visitors of this page who are already familiar with
Studio Artist, this tutorial may be a bit too simplistic.
However, for those who come to this fabulous application
for the first time, I hope the tutorial will help them enter
an exciting environment.
I will work strictly on one canvas, no added layers, but
will open and use several Source Images.
Studio Artist requires the opening of a Source Image in
order to get started, and this Source Image can already
be greatly modified right at that initial stage, simply
by setting a canvas size that might be radically different
from the original image size/resolution/proportions.
In this tutorial, we will use a 320 x 240 pixels canvas
size because we will eventually use the resulting images
as material with which to look at "Morphing" (the
subject of another tutorial to be published soon).
This tutorial on Multiple Source Images will attempt to
show how Studio Artist enables the artist to "use"
just about any combination of source images in order to
come up with unique images that are truly his or her own,
and doing so in ways that are radically different from what,
for example, could be done in Photoshop, or Painter.
I remember from my many years of working with natural media,
that it was already quite common for artists to build a
library of images borrowed from all sorts of sources, magazines,
newspapers, photos, etc. Those personal libraries of images,
often only fragments of images, were/are the source of much
inspiration, sometimes a simple "spot on a wall"
captured in a photo can become the spark that will trigger
a whole series of new images, all born from it, yet often
not showing any obvious connection to it.
Artist makes this time tested process a lot easier, those
sources of inspiration can now be easily integrated into
the work itself. So let us start.
At first, I prepared 8 images to be used as Source Images
(pulled out of my "personal library"):
images are there in no particular order, they are gathered
as raw material for the creation of one or several images
I know nothing about as of yet. Some of these images may
be used a lot, others may be ignored (almost) totally.
I find that Studio Artist is an exceptional tool for exploring
almost without a goal, my favorite way to work.
First, I will launch Studio Artist 1.5 and select "image
1" above as the Source Image, at 320 x 240 pixels.
As soon as you launch it, the application asks you to select
a Source Image and then brings up this dialog box:
want to change the proportions of the image you are opening
as Source Image, make sure you deselect the "Constrain
Aspect Ratio" box. If you want the Source Image to
appear on the canvas, select "Source Image" in
the pop up menu at the top of the work window:
what that first 320 x 240 canvas image looks like:
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Media Designer User Forum!
Detheux studied at the Académie Royale des Beaux-Arts
et Institut Supérieur d'Architecture in Liège, Belgium,
where he graduated twice with two different majorsmural and
decorative painting and easel painting. He's taught in Belgium,
Canada and the United States, including The Alberta College of Art,
Calgary, Alberta; Concordia University, Montréal, Québec;
Algonquin College, Ottawa, Ontario; New York University; Parsons
School of Design, New York; and The New York Studio School of Drawing,
Painting and Sculpture. He can be reached at [email protected]
or at [email protected]. Examples
of Jean's work are available at http://www.vudici.net.