The
Eyes Have It
[Page 2 of 7]
10. While
we have iris1.tif open, we're going to go ahead and make a nice
specular and bump map as well. So select Image > Adjust >
Desaturate. Then choose Image > Adjust > Auto Levels.
11. Save this
second file as a TIFF as "irisbump1.tif" in your Textures
directory. This will serve as both our bump map and our specular
map.

The iris
specularity/bump map created in Photoshop
All done with
that. Time to move into Amorphium Pro.
The
eyeball
The first thing I want to build is the eyeball. This will actually
comprise three sphere meshes. Why three? Well, the eye is kind
of funny in that it has the white part and also a clearish layer
of goo on top of that. In addition, I like to add a little bit
of blue to the whites of my eyes because, well, the whites of
many eyes are actually a bit blue (significantly blue in babies).
So let's get started.
1. Create
a sphere in the center of your Composer window using the Sphere
Mesh tool. Make it big but manageable, and leave enough room in
your Composer window for some scaling. (You can shrink it down
to match your face later).

The Mesh Sphere creation tool in the Composer
workspace. You can drag out palettes from the
main toolbar in the Composer.
2. Duplicate
your sphere twice. (It will help you to name each sphere in your
timeline. I call my spheres "Outer," "Inner"
and "Innerinner" for reasons that will become apparent
momentarily.) You can duplicate an object by Control clicking
on it and then selecting "Duplicate" from the contextual
menu that pops up. (You can also just right click, if you have
a multi-button mouse in either Macintosh or Windows.) Don't use
the command for copying (Command-C), as it will close your project.
Click
Image To Watch!

The Duplicate command appears in an object's
contextual window, which can be accessed
by right clicking the object). Click to see
this in action (1.1 MB QuickTime).
3. In the
timeline, deselect anything that's selected, and then select the
object called "Inner." Using the Scale tool, drag on
your Composer window until "Inner" becomes slightly
larger than the other two spheres.

Use the
timeline to select and deselect objects that are
hidden from your view in the Composer window.