tutorial MAY 23, 2001 • page 1, 2, 3, 4, 5, 6, 7, Complete, Home

The Eyes Have It
[Page 3 of 7]

4. Now, in the timeline, deselect "Inner," and select "Outer." Using the Scale tool, drag in your window until this becomes the largest sphere. Not too tough, right? Now your largest sphere is "Outer;" your middle sphere is "Inner;" and your smallest sphere is "Innerinner."


The Scale tool in the Composer workspace

Now we're going to do a few tweaks to each one of these spheres to get them to produce the desired effect. Namely, we're going to add just a little bit of shape to them, and then we're going to go in and change their material properties.

The 'Innerinner' object
1. First we're going to work on the "Innerinner" object. This is the object that will add the blue to the whites of our eye. If you don't want any blue there, you can skip ahead to Step 8.

1a. Go into the FX mode by clicking the FX item in your menu bar. To make things easy, you probably ought to by in quad-view (four windows). You can activate this by selecting "Quad View" from your Windows item down in the bottom left menu bar. Make sure you are working in the "Front" view window for the following steps and that you have selected the proper object ("Innerinner") to work with. You can select the proper object using the Choose menu at the bottom of your screen.

1b. Now select the Flatten effect from the palette of options.

Click Image To Watch!

The Flatten effect can be used to create the flat area of the eyeball.
Click image to watch (156 KB QuickTime).

1c. Drag your cursor across your Front view until you have a flattened area roughly 1/3 the diameter of the object itself.

2. Switch over to the Paint mode by clicking the Paint item in your top menu bar. Select a very light blue, and then apply it to "Innerinner" with the bucket tool.


The Paint Bucket tool in the Paint workspace

3. Now switch to the Material mode by clicking the Material item in your top menu bar. I used the following settings: Diffuse Color, Paint (100 percent); Specular Color, White (100 percent); and Bump, Clouds (50 percent). Everything else should be zeroed out.

That's it for the "Innerinner" object. Now we'll move on to the "Inner" object.

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Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of the Creative Mac, Adobe InDesign, Adobe LiveMotion and Synthetik Studio Artist WWUGs; and executive producer of Creative Mac, Digital Media Designer, Digital Pro Sound, Digital Webcast, Plug-in Central, Presentation Master, ProAudio.net and Video Systems sites. All are part of the Digital Media Net family of online industry hubs.

tutorials 2001

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