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The
Eyes Have It
[Page 3 of 7]
4. Now, in
the timeline, deselect "Inner," and select "Outer."
Using the Scale tool, drag in your window until this becomes the
largest sphere. Not too tough, right? Now your largest sphere
is "Outer;" your middle sphere is "Inner;"
and your smallest sphere is "Innerinner."

The Scale tool in the Composer workspace
Now we're
going to do a few tweaks to each one of these spheres to get them
to produce the desired effect. Namely, we're going to add just
a little bit of shape to them, and then we're going to go in and
change their material properties.
The 'Innerinner'
object
1. First we're going to work on the "Innerinner" object.
This is the object that will add the blue to the whites of our
eye. If you don't want any blue there, you can skip ahead to Step
8.
1a. Go into
the FX mode by clicking the FX item in your menu bar. To make
things easy, you probably ought to by in quad-view (four windows).
You can activate this by selecting "Quad View" from
your Windows item down in the bottom left menu bar. Make sure
you are working in the "Front" view window for the
following steps and that you have selected the proper object
("Innerinner") to work with. You can select the proper
object using the Choose menu at the bottom of your screen.
1b. Now
select the Flatten effect from the palette of options.
Click
Image To Watch!

The Flatten
effect can be used to create the flat area of the eyeball.
Click image to watch (156 KB QuickTime).
1c. Drag
your cursor across your Front view until you have a flattened
area roughly 1/3 the diameter of the object itself.
2. Switch
over to the Paint mode by clicking the Paint item in your top
menu bar. Select a very light blue, and then apply it to "Innerinner"
with the bucket tool.

The Paint
Bucket tool in the Paint workspace
3. Now switch
to the Material mode by clicking the Material item in your top
menu bar. I used the following settings: Diffuse Color, Paint
(100 percent); Specular Color, White (100 percent); and Bump,
Clouds (50 percent). Everything else should be zeroed out.

That's it
for the "Innerinner" object. Now we'll move on to the
"Inner" object.
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or question in the Digital
Media Designer User Forum!
Dave
Nagel is the producer of Creative
Mac and Digital
Media Designer; host of the Creative
Mac, Adobe
InDesign, Adobe
LiveMotion and Synthetik
Studio Artist WWUGs; and executive producer of Creative
Mac, Digital
Media Designer, Digital
Pro Sound, Digital
Webcast, Plug-in
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tutorials
2001
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