tutorial MAY 23, 2001 • page 1, 2, 3, 4, 5, 6, 7, Complete, Home

The Eyes Have It
[Page 5 of 7]

3. Change your direction arrow back to right-facing and use the Smooth tool (the one that looks like a sponge) to get rid of any rough edges.

Click Image To Watch!

Using the brush and smooth tools to shape the lens of the eye.
Click image to watch (596 KB QuickTime).

3. Now we'll go into Material mode.

3a. Set the Diffuse and Specular colors to White (100 percent).

3b. Set the Specular Roughness to a fairly low number, such as 10. This will determine the size of the light reflection, which, at 10, gives you a pretty decent representation of the window reflection effect.

3c. Set the Ambient Color to something like 30. This will give you a little self-illumination.

3d. The Transparency should be high, but not 100 percent. I set mine at 90.

3e. Refraction should also be high, but not so much that your iris will become unduly distorted. I've used 1.510.

3f. Finally, give this object a lot of reflection. I've used 83. You can go higher, but you might not like the effect once you place your eye into a face.

Return to the Composer workspace. Note that your "Outer" object is not invisible. You'll have to do a test render to see how it looks. However, owing to refraction, you will likely be unable to see any distinction between the Outer eye and the Inner eye. If you'd like to see how it looks without the "Outer" object, just ghost the "Outer" object in your timeline and render it out. (Remember to unghost it when you're done.) If you don't know how to ghost an object, look in your timeline. On the left of each object you'll see three dots. The gray dot on the right is the button for ghosting and unghosting objects. (The middle one is for hiding objects in order to make working in the Composer more convenient. Objects that are hidden but not ghosted will still appear in your renders.)

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Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of the Creative Mac, Adobe InDesign, Adobe LiveMotion and Synthetik Studio Artist WWUGs; and executive producer of Creative Mac, Digital Media Designer, Digital Pro Sound, Digital Webcast, Plug-in Central, Presentation Master, ProAudio.net and Video Systems sites. All are part of the Digital Media Net family of online industry hubs.

tutorials 2001

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