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The
Eyes Have It
[Page 5 of 7]
3. Change
your direction arrow back to right-facing and use the Smooth tool
(the one that looks like a sponge) to get rid of any rough edges.
Click
Image To Watch!

Using
the brush and smooth tools to shape the lens of the eye.
Click image to watch (596 KB QuickTime).
3. Now we'll
go into Material mode.
3a. Set
the Diffuse and Specular colors to White (100 percent).
3b. Set
the Specular Roughness to a fairly low number, such as 10. This
will determine the size of the light reflection, which, at 10,
gives you a pretty decent representation of the window reflection
effect.
3c. Set
the Ambient Color to something like 30. This will give you a
little self-illumination.
3d. The
Transparency should be high, but not 100 percent. I set mine
at 90.
3e. Refraction
should also be high, but not so much that your iris will become
unduly distorted. I've used 1.510.
3f. Finally,
give this object a lot of reflection. I've used 83. You can
go higher, but you might not like the effect once you place
your eye into a face.

Return to
the Composer workspace. Note that your "Outer" object
is not invisible. You'll have to do a test render to see how it
looks. However, owing to refraction, you will likely be unable
to see any distinction between the Outer eye and the Inner eye.
If you'd like to see how it looks without the "Outer"
object, just ghost the "Outer" object in your timeline
and render it out. (Remember to unghost it when you're done.)
If you don't know how to ghost an object, look in your timeline.
On the left of each object you'll see three dots. The gray dot
on the right is the button for ghosting and unghosting objects.
(The middle one is for hiding objects in order to make working
in the Composer more convenient. Objects that are hidden but not
ghosted will still appear in your renders.)
Post a comment
or question in the Digital
Media Designer User Forum!
Dave
Nagel is the producer of Creative
Mac and Digital
Media Designer; host of the Creative
Mac, Adobe
InDesign, Adobe
LiveMotion and Synthetik
Studio Artist WWUGs; and executive producer of Creative
Mac, Digital
Media Designer, Digital
Pro Sound, Digital
Webcast, Plug-in
Central, Presentation
Master, ProAudio.net
and Video Systems
sites. All are part of the Digital
Media Net family of online industry hubs.
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tutorials
2001
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