by David
Nagel
Executive
Producer
dnagel@digitalmedianet.com
We've
spent a lot of time of the painting tools in Synthetik Studio
Artist. There's still a lot more to cover in that area, but I
thought we'd take a detour this week to look at one of Studio
Artist's major featuresits rotoscoping capabilities.
If you don't
have Studio Artist and would like to follow along, visit http://www.synthetik.com.
How rotoscoping
works in Studio Artist
When you think of rotoscoping, you probably think of labor-intensive
techniques used to remove wires from movie scenes or to clean
up mattes or to perform some other technical clean-up job. Or
maybe you think of Max Fleischer and his original rotoscope device,
wherein an "artist" would trace over the individual
frames of a live-action sequence to produce cartoons like Gulliver's
Travels or Popeye the Sailor or Superman.
The rotoscoping
tools in Studio Artist don't resemble either one of these, although
the result is more akin to the Fleischer model.
Studio Artist
uses a unique process called "autorotoscoping." Essentially
what it allows you to do is to paint over a frame of an animation,
and then apply those strokesuniquelyto every other
frame in the animation.
The key word
here is "uniquely." If you think about the problem of
automating rotoscoping, you realize that to apply one frame's
worth of paint strokes over an entire animation results in a very
lengthy still frame. In other words, in order to automate the
rotoscoping process, a program would somehow have to know magically
what it's supposed to do with each new frame in an animation.
That's what
Studio Artist does.
In this first
installment of our look at Studio Artist's autorotoscoping tools,
we're going to postprocess a small piece of animation that I output
from a 3D program. You could do this with any piece of video though,
since Studio Artist supports any CODEC you have installed on your
system that can be recognized by QuickTime.
This particular
installment will focus entirely on the automated rotoscoping process.
You can also combine manual and automatic rotoscoping or do it
all manually, both of which we'll examine in the future.
DEFINITION:
We'll be referring to something called "PASeq" in this
tutorial. PASeq stands for "Paint Action Sequence."
This is simply the list of effects and parameters that Studio
Artist will be recording for you as we go along. I'll show you
how below.
The goal
For this one, I'm going to take an animation of a skater and make
it look as if each frame had been individually painted. In my
prep work for this piece, I wound up with two results that I liked,
but we'll just take a look at the first one, as I think it's more
of a crowd pleaser than the second. Each one started off as a
render from Curious
Labs Poser 4. I didn't pay any special attention to the quality
of the render because I knew I'd be making significant changes
in the end, and Studio Artist is both resolution-independent and
very forgiving when it comes to the quality of your source material.
NOTE:
If you'd like to see these effects in action for yourself, you
can download my own Paint Action Sequences (PASeqs) and apply
them to your own footage. You can download
them here. To use these, just unstuff them and then go into
Studio Artist and select Action > Import Paint Action Sequence.
In the last part of this article, we discuss how to apply these
actions to a movie.
So let's take
a look at what we're going to do here. The first two examples
below were rotoscoped from the third example below. You can click
on the two processed images to see the animations, bearing in
mind that compression for the Web has reduced the quality of the
output.
Click
image to see the animation (640 x 480, 2.7 MB).
|
Click
image to see the animation (640 x 480, 3.7 MB).
|
|
|
I'm a fan
of both of these. The first one looks something like colored pencil
with acrylics, while the second looks like a bad photocopy that's
been drawn over with a marker or watercolor pen. These in no way
represent the limits of Studio Artist, but let's see how these
particular pieces were made.
TIP:
In Studio Artist, every stroke of every frame is unique, which
requires special considerations. If you use a "normal"
frame rate of 24 or 30 FPS, your background will look more like
noise than art. So lower the frame rate to 8 or 10 FPS, at the
most. You can then remap your footage in a compositing application,
such as Adobe After Effects, to run at your desired frame rate.
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