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Post Processing in Studio Artist
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8. So I want
to get rid of some of that definition. The next step is not a
Paint Patch but an Image Operation. Image Operations are basically
effects, such as those you might find in a Photoshop plugin. To
get rid of some of the definition and lighten things up a bit,
I'm applying the Colored Edge operation with a Mix value of 74
and a composite mode of Soft Overlay White.

9. Finally
I applied my last and favorite Image Operation: Watershed. I just
used the default settings here to add a little wetness to the
image. I think it helps get rid of some of the strokes and colors
that look out of place and gives the image more of a painted,
rather than sketched, look.

Applying
your settings to a movie
So now we have the effect we want for one of our frames, and we
want to apply it to our entire movie. At this point, you'll want
to uncheck the record button in the Paint Action window. If you've
followed along, your command list should look like the window
below.

If you've
accidentally stuck in some unwanted commands, it's easy enough
to get rid of them from your sequence. Just uncheck the commands
you don't want. If you get tired of looking at them in your list,
just select Action > Paint Action Commands > Delete Muted
Paint Action Commands. This will delete all commands that
are unchecked.
Now, before
we apply our PASeq (Paint Action Sequence) to our movie, make
sure you save your command sequence. If you crash, you'll lose
all of this and will have to start over, so it's always good to
keep a few backups. To save a sequence, just select Action
> Export Paint Action Sequence. I always put a .paseq extension
on the end of mine, just so I can keep them straight, but it's
unnecessary.
So here we
go. To apply your PASeq, select the menu item Movie > Process
Movie File with PASeq > To Movie.

You will first
be asked whether you want to save your current canvas. Don't.
Then you'll be asked to select the movie to process and the output
size. Finally, you'll be asked for a movie name. Don't give it
the same name as your original movie, or you might have problems.
TIP:
Earlier I said you should output no more than eight or 10 frames
per second. By default, Studio Artist will output at the same
frame rate as your source movie. So, if your source was created
at 30 frames per second, your output will be at 30 frames per
second. You can change this by selecting Movie > Process
File Settings. Here you can set the frame rate (based on your
timeline settings) and the number of source frames to skip. Your
timeline frame rate, by default, is 10. You can lower this by
going into the Timeline palette and entering a value of 8.
So now you
see your movie being rendered, each stroke being repainted right
before your eyes. Here's where you begin to understand the value
of economy. If you apply a large number of paint strokes and effects
to an image, your render will take forever. As it is, my PASeqs
for these examples take about one or two hours to process 176
frames.
But, in the
end, I wound up with some pretty nice pieces of footage.
This week
we looked at the very basics of rotoscoping in Studio Artist.
Next time we'll look at a few more things you can do. For example,
you can vary your paint strokes over time, manually paint onto
a movie and do a whole host of other things. So stay tuned for
pieces on these features. In the meantime, make sure you visit
the Creative
Mac tutorials section and the Digital
Media Designer tutorial section for more indepth looks at
the tools of Studio Artist.
If you have
any further questions, be sure to visit me in the Synthetik
Studio Artist user forum.
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