
Many of
the features in the Sky Lab are accessible directly in the
main composition workspace, but the Lab itself offers more
options for customizing the scene, including animating cloud
movement, adding volume to the atmosphere, etc. For night
scenes, you can also add custom star fields or select a field
based on the stars that are visible from the earth.
And
the rest
Over the four weeks that I've had Bryce 5 on my system, I've
had a chance to test a good bulk of the new features in various
scenes. There's really so much that's new that I can't cover
it all adequately. So I'll just cover a few of the more major
ones here.
First
there's new support for metaballs. For me, Bryce is first
and foremost a landscaping program, and I won't pretend that
it would be a great environment for doing character modeling
or anything like that. Still, the addition of metaballs does
give Bryce users one more tool to work with in the creation
of their worlds, and that can't be bad.
There
are new import and export filters for supporting a broad range
of objects from popular (and not so popular) commercial 3D
programs. These include everything from LightWave scenes and
objects (but not LightWave 6 or above), OBJ, DFX, NFX, VRML,
U.S. Geological Survey DEM and DDF and a whole lot more. I
do hope that in a future release users will be able to export
entire scenes to popular formats, especially the trees that
Bryce creates.
It also
includes new terrain grid resolutions (up to 4,096 for planetary
scale) and five
new mapping modes, including Sinusoidal, World Front, World
Side, World Cubic and Object Cubic.
Room
for improvement
I've mentioned already several features that I think could
be added in future updates of Bryce 5. These suggestions are
not to detract at all from what the program can do right now;
they just seem like features that could help the landscaping
process along.
I have
to say that in terms of disappointments, which I include in
every review, Bryce offered very few. Rendering speed, of
course, can always be improved. And more procedural objects
could always be added. But for me the one thing that I think
detracted from the experience of using Bryce was the interface.
It's been improved, no doubt, but there's still room for more
improvement.
In terms
of appearance, the interface is actually quite nice. But in
terms of function, in many cases, you'll find that functions
can be accessed only through little dots or icons not really
related to the function they represent. I would like to see
a customizable interface in the next update, including the
ability to add nested functions to the main interface and
the ability to add text labels to icons.
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