User
Story
All-Purpose Animation
Mixing
broadcast and Web media: then and now
by
Bob Self
Special
to Digital Media Designer
myself@bobself.com
In
the summer of 2000 I was hired by David E. Kelley Productions to
produce character animations for the Fox series Boston Public.
The animations would be photographed practically while playing back
on a computer screen as part of a fictitious Web site.
To achieve this
effect many Web designers would turn to Flash, but the Flash format
restricts Animators in their use of certain types of graphics and
effects. Flash features are limited in controlling and manipulating
motion over time and achieving certain looks and textures due to
bitmap versus vector issues, and simplified keyframe and time controls
restrict subtle or last minute changes. Instead, I used several
products to achieve the visual results and flexible workflow I wanted.
I created the art in Adobe Photoshop, animated in Adobe After Effects
and delivered the final product using Apple Quicktime. Unfortunately,
I didn't prepare for Fox.com asking me to post the animations as
low bandwidth files on the show's real Web site.
How
it was
At the beginning of the 2000/2001 television season there were limited
tools for creating character animation for both television and the
Web. In the 2001/2002 season, things are looking a lot better. Following
is the process used to make the original animations for the show
and repurpose those animations for the Web. I have also outlined
how I would go about this differently today given the advances in
current software.
I created five
human characters, a horse and a gorilla based on the script for
the first episode. The clothing on the human bodies was to look
like simple line art. The character heads, horse and gorilla would
be photographic.

Bob Self: The man and his gorilla.
Each body part
was created on its own layer in Photoshop making the character setup
in After Effects a breeze. A typical forward-facing character would
consist of one layer each for torso, upper right arm, lower right
arm, right hand, upper right leg, lower right leg, right sock, right
shoe, with the same parts on the left side. The head would be several
head layers with different expressions such as a smile or a frown
and opened and closed eyes.

The horse's beginnings in Adobe
Photoshop
go
to page 1,
2, 3,
complete, home
Bob Self
is a freelance animator whose clients include 20th Century Fox,
Warner Bros., Sony and Imagine Media. He can be reached at myself@bobself.com.
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